Monday, January 9, 2012

Let's see how I did

  • Mists of Pandaria is the new expansion.  Right!
  • No new race. Pandaren are NPCs.  Wrong!
  • New Hero class (defined as starting at high level, not in general overpowerdacity): the Monk.  Halfway right.
    • Taught by Pandas on some far-off island .  Right!
    • Any race can be this class.  Right!
    • Similar to the Death Knight starting area, Horde and Alliance are together here.  Right - but in a different way than I expected, since you don't have to choose your side until level 10.
    • Wears cloth. Maybe leather. Half right.
      • Maybe either! (two armor specializations)
        • Shares resto/melee leather with druids and rogues
        • Shares resto cloth with priests
    • Can heal or melee. I guess you could say I got this 2/3 right.
      • Melee: Unarmed or using a staff
      • Healing: Uses some new and interesting heal mechanic, like having to be in melee range. If so they'd need to be highly mobile, like having a heroic leap-like ability on a short cooldown. We don't know yet.
  • Maybe add a new kinds (or kinds) of weapons to coincide with the new class  We don't know yet.
  • Talent system revamp.  I have to say I got a home run on this one.
    • I can't imagine what this might be, but they have indicated that they would design it differently given a re-do. 
    • Also, numerically it's been shown that the system is not sustainable. Adding more talents makes the game worse, not better, though it looks good on a box.
    • The minimum they'll do is to fold more "boring" talents into the base and add a similar number of new talents.
  • Raid content: I'm leaning toward Azshara, Neptulon and the Abyssal Maw. Unknown as yet.
    • I don't think they will risk another major underwater zone given the cool reception of Vash'jir (which I loved, but many didn't)
    • I don't think this will be all there is. Maybe only the starting raids will be water-related.
    • Hopefully some new bad guys that we have never heard of before will be introduced. We have killed most of the previously-established ones by this point.
  • Graphical upgrade of some kind.  Unknown as yet, though they have hinted that they are trying.
    • It might not be a player model update for reasons they've previously stated, such as player attachment to their character's "look".
    • I think it will be more radical than previous approaches of "fix one thing", like fire or water. The graphics have a strong need to be brought into the present day, and the lowest level of hardware has been raised since the game launched.
  • No Alleria and Turalyon yet. Still pretty sure this is true.
  • Tanking gets a redesign. This isn't rocket science to discern since they've been talking about it openly. This is sort of yesterday's news, even.
  • Release date is early next year, maybe summer at latest. No way we're raiding Deathwing for a full year.  Definitely hope so.  Though I fear we might be punching that big iron jaw for a longer time that we wished we would


So, depending on how you calculate it, my extremely fair and unbiased estimation of my score is 7 2/3 out of 9, of the ones we know so far. 

Friday, October 21, 2011

Check out this old chestnut I just found on my hard drive:

Thursday, October 20, 2011

Blizzcon World of Warcraft Prediction Mania

Below are my predictions for Blizzcon 2011. How could I pass up the opportunity to look completely ridiculous in two  one days' time?
  • Mists of Pandaria is the new expansion.
  • No new race. Pandaren are NPCs.
  • New Hero class (defined as starting at high level, not in general overpowerdacity): the Monk. 
    • Taught by Pandas on some far-off island . 
    • Any race can be this class.
    • Similar to the Death Knight starting area, Horde and Alliance are together here.
    • Wears cloth. Maybe leather. 
      • Maybe either! (two armor specializations)
        • Shares resto/melee leather with druids and rogues
        • Shares resto cloth with priests
    • Can heal or melee.
      • Melee: Unarmed or using a staff
      • Healing: Uses some new and interesting heal mechanic, like having to be in melee range. If so they'd need to be highly mobile, like having a heroic leap-like ability on a short cooldown.
  • Maybe add a new kinds (or kinds) of weapons to coincide with the new class
  • Talent system revamp. 
    • I can't imagine what this might be, but they have indicated that they would design it differently given a re-do. 
    • Also, numerically it's been shown that the system is not sustainable. Adding more talents makes the game worse, not better, though it looks good on a box.
    • The minimum they'll do is to fold more "boring" talents into the base and add a similar number of new talents.
  • Raid content: I'm leaning toward Azshara, Neptulon and the Abyssal Maw. 
    • I don't think they will risk another major underwater zone given the cool reception of Vash'jir (which I loved, but many didn't)
    • I don't think this will be all there is. Maybe only the starting raids will be water-related.
    • Hopefully some new bad guys that we have never heard of before will be introduced. We have killed most of the previously-established ones by this point.
  • Graphical upgrade of some kind. 
    • It might not be a player model update for reasons they've previously stated, such as player attachment to their character's "look".
    • I think it will be more radical than previous approaches of "fix one thing", like fire or water. The graphics have a strong need to be brought into the present day, and the lowest level of hardware has been raised since the game launched.
  • No Alleria and Turalyon yet.
  • Tanking gets a redesign. This isn't rocket science to discern since they've been talking about it openly.
  • Release date is early next year, maybe summer at latest. No way we're raiding Deathwing for a full year.
What are your predictions?